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2D Platformer Prototype

Project type

Game Prototype

Date

2021

Role

Sole programmer, designer, & artist

This project marked my first significant foray into game development during college and served as my introduction to creating a game from scratch. Using Unreal Engine 4, I built the entire prototype primarily through visual scripting. I personally created all visual assets and code, with the exception of a few key elements: the brick wall background, the projectile sprite, and the spike hazard, which were sourced from Unreal Engine 4's training resources. The background was found on SnappyGoat.com, and the music was composed by Eric Matyas, available on SoundImage.org. Additional sound effects were generated using sfxr.

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