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3D Tiny Room

Project type

3D Modelling and Asset Creation

Date

2021

Role

Sole programmer, designer, & artist

This project was my second major undertaking in college and my first deep dive into 3D asset creation. Using Autodesk Maya, I modeled a range of detailed assets to bring a vibrant home arcade environment to life, including arcade cabinets, food, and drinks. I handled the full pipeline, from modeling to texturing, to ensure every element in the room felt authentic and polished. The only exceptions were the images used on the arcade cabinets and drink labels, which were sourced online. I also implemented player interaction mechanics, allowing users to pick up and closely inspect each item, giving them a comprehensive view of how everything was meticulously constructed.

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