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Crafting & Inventory Mechanic Prototype

Project type

Mechanic development

Date

2021

Role

Sole programmer & designer

In my final major project during my first year of college, I developed a comprehensive game system that highlighted my advancing skills in game development. Leveraging Unreal Engine's visual scripting, I built a robust inventory and basic crafting system, allowing players to pick up and store items with detailed descriptions and use those items to create new ones. I also implemented an objectives system that dynamically tracked and marked off tasks as they were completed. This project provided an exciting challenge that not only deepened my understanding of gameplay mechanics but also enhanced my ability to design seamless interactive experiences.

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