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Fishing Prototype
Project type
Game Prototype
Date
2023
Role
Sole programmer & designer
Engine
Unity
Language
C#
Other Software
No other software used
Link to Prototype
In just two weeks, I developed a prototype for a fishing minigame that combined intuitive mechanics with a bit of challenge. Players could move around and cast their fishing rod at randomly spawning fish. Once a fish was caught, it would try to swim away, requiring players to skillfully move the rod in the opposite direction while rapidly clicking the left mouse button to reel it in. This project was a fun exploration of interactive gameplay design and quick player decision-making.
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