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Fishing Prototype

Project type

Game Prototype

Date

2023

Role

Sole programmer & designer

Engine

Unity

Language

C#

Other Software

No other software used

In just two weeks, I developed a prototype for a fishing minigame that combined intuitive mechanics with a bit of challenge. Players could move around and cast their fishing rod at randomly spawning fish. Once a fish was caught, it would try to swim away, requiring players to skillfully move the rod in the opposite direction while rapidly clicking the left mouse button to reel it in. This project was a fun exploration of interactive gameplay design and quick player decision-making.

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