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Post Office Prototype

Project type

Game Prototype

Date

2024

Role

Sole programmer & designer

Engine

Unity

Language

C#

Other Software

No other software used

In just four weeks, I developed a prototype inspired by Papers, Please. The game is fast-paced and designed to induce a sense of urgency in the player. Players must quickly collect and sort multiple letters, ensuring they reach their intended destinations while adapting to new rules and avoiding mistakes. The challenge ramps up as the game progresses, pushing players to manage stress and precision under tight time constraints.

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