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Unity Combat & Shop Prototype

Project type

Game Prototype

Date

2023

Role

Sole programmer & designer

Engine

Unity

Language

C#

Other Software

No other software used

For my first project at Staffordshire University, and my initial deep dive into Unity, I built on a framework for a prototype that introduced core gameplay mechanics. Players could move, backstep, engage in combat with enemies, collect items, and sell them in an in-game shop. The currency earned could then be used to upgrade the player's weapons, creating a rewarding loop of progression. This project marked a significant step in my growth as a developer, blending design and programming to build a functional and engaging game system.

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